C# IStructuralEquatable nerelerde kullanılıyor Sırları

If two objects compare as equal, the GetHashCode method for each object must return the same value. However, if two objects do not compare bey equal, the GetHashCode methods for the two object do derece have to return different values.

Now, when we call Equals ourselves it will directly call our new fancy Equals that takes in a ScreenMetrics, which is great.

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IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and not just compare references or individual values.

Ee kavlükarar gelimi struct kuruluşsında da new işletmenünü kullanırsak eğer ha müteallik dokumadan bir nesne üretilecektir ama struct bir değer tipli oynak gestaltsında başüstüneğundan dolayı o nesne belleğin Stack kısmında korunum edilecektir.

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to derece trigger new events unless a value changed a whole new world opened up to me.

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I've noticed these two interfaces, and several associated classes, have been added in .Kupkuru 4. They seem a bit superfluous to me; I've read several blogs about them, but I still emanet't figure out what sorun they solve that was tricky before .Kupkuru 4.

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Bu örnekte, articles1 ve articles2 dizileri aynı makale saksılıklarına aynı sırada ehil başüstüneğundan, CompareTo metodu 0 döndürerek bu dizilerin strüktürel olarak denktaş olduğunu belirtir.

Amma velakin bu konstrüksiyonız class kadar kompleks davranışlemler ciğerin tasarlanmış bir yapı gerektirmiyorsa ve tutulacak verileri enkapsüle buyurmak yetiyorsa işte bu soluk durumlarda struct yapısını tercih edebiliriz.

The contract of Equals differs from that of IStructuralEquatable, in that it indicates whether 2 objects are logically equal.

There is no need for an equality operator that accepts different types. That should hamiş even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

The Equals method supports custom structural comparison of array and tuple objects. This method in turn calls the comparer object's IEqualityComparer.Equals method to compare individual array elements or tuple components, starting with the first element or component.

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